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Open 3D Engine AzFramework API Reference
22.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::SphereShapeConfiguration, including all inherited members.
| AZ_CLASS_ALLOCATOR(SphereShapeConfiguration, AZ::SystemAllocator, 0) (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | |
| AZ_CLASS_ALLOCATOR(ShapeConfiguration, AZ::SystemAllocator, 0) (defined in Physics::ShapeConfiguration) | Physics::ShapeConfiguration | |
| AZ_RTTI(SphereShapeConfiguration, "{0B9F3D2E-0780-4B0B-BFEE-B41C5FDE774A}", ShapeConfiguration) (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | |
| AZ_RTTI(ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}") (defined in Physics::ShapeConfiguration) | Physics::ShapeConfiguration | |
| GetShapeType() const override (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | inlinevirtual |
| m_radius (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | |
| m_scale (defined in Physics::ShapeConfiguration) | Physics::ShapeConfiguration | |
| Reflect(AZ::ReflectContext *context) (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | static |
| SphereShapeConfiguration(float radius=ShapeConstants::DefaultSphereRadius) (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | explicit |
| ToSphere(const AZ::Transform &transform=AZ::Transform::CreateIdentity()) const (defined in Physics::SphereShapeConfiguration) | Physics::SphereShapeConfiguration | |
| ~ShapeConfiguration()=default (defined in Physics::ShapeConfiguration) | Physics::ShapeConfiguration | virtual |
1.8.17