◆ CanSendUpdates()
| virtual bool Multiplayer::IConnectionData::CanSendUpdates |
( |
| ) |
const |
|
pure virtual |
Returns whether update messages can be sent to the connection.
- Returns
- true if update messages can be sent
◆ DidHandshake()
| virtual bool Multiplayer::IConnectionData::DidHandshake |
( |
| ) |
const |
|
pure virtual |
Fetches the state of connection whether handshake logic has completed
- Returns
- true if handshake has completed
◆ GetConnection()
| virtual AzNetworking::IConnection* Multiplayer::IConnectionData::GetConnection |
( |
| ) |
const |
|
pure virtual |
Returns the connection bound to this connection data instance.
- Returns
- pointer to the connection bound to this connection data instance
◆ GetConnectionDataType()
| virtual ConnectionDataType Multiplayer::IConnectionData::GetConnectionDataType |
( |
| ) |
const |
|
pure virtual |
Returns whether or not this is a ServerToClient or ServerToServer connection data instance.
- Returns
- ConnectionDataType::ServerToClient or ConnectionDataType::ServerToServer
◆ GetReplicationManager()
◆ SetCanSendUpdates()
| virtual void Multiplayer::IConnectionData::SetCanSendUpdates |
( |
bool |
canSendUpdates | ) |
|
|
pure virtual |
Sets the state of connection whether update messages can be sent or not.
- Parameters
-
| canSendUpdates | the state value |
◆ SetDidHandshake()
| virtual void Multiplayer::IConnectionData::SetDidHandshake |
( |
bool |
didHandshake | ) |
|
|
pure virtual |
Sets the state of connection whether handshake logic has completed
- Parameters
-
| didHandshake | if handshake logic has completed |
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Include/Multiplayer/ConnectionData/IConnectionData.h